
What they require is some necessity of using military/police tactics, hence the name of the genre. Practically all of them had both options. Between R6 Siege, R6 Zombie game, X Defiant and this I think there is some massive overlap. This now includes zombie games and action hero super power games. Ubisoft will slap anything that involves some kind of gun under the "Tom Clancy" umbrella. These days, everything is an action adventure game or some cheesy low effort multiplayer game. Tactical shooters, they published but didn't develop flight simulators, had stealth action games like Splinter Cell, RTS games, and other action adventure games. That genre died sometime in the early 2000s when gaming when mainstream, despite Ubisoft marketing anything with a gun as a "tactical shooter".Īt one time Ubisoft had a vast and unique array of games under their umbrella. Those games are fun but they aren't tactical shooters. You run around a map, choosing guys to slay, call in vehicles and blow things up. Wildlands is in the same genre as GTA or Just Cause. Everything is designed around being action oriented. Without the tactics and without the realism, you don't have a tactical shooter. You couldn't use your squad to do anything remotely resembling real world tactics. It all centered around whether the player was detected or not. Your squad members would walk into enemy compounds and not alert the enemies despite walking right next to them. Your squad members could get blown up and then magically revived, same with the player. The few they had were pointless due to the game decisions. The squad commands were practically not there. It doesn't have any of the major features a tactical shooter has. Unless you've been living under a rock for the last 15 years, this shouldn't be news.

The new Rainbow Six game is a zombie blaster. Sure, Frontlines is MP only but at this point why does it matter? Ubisoft has zero intent to stay true to the original series. That carried over into Future Soldier, Wildlands and its ill fated sequel. The console versions were straight up action games, cover shooters. GRAW 1 was a bit too simplified but basic commands were still a necessity to not get mowed down. They were FPS and not TPS, didn't have regenerating health/medkits, bigger more open maps, weapons were much more lethal and much more accurate, and GRAW 2 actually had semi decent commands. I'd still consider them lighter tactical shooters.
#Ghost recon frontline beta release date Pc#
The PC versions were unique to the platform and catered more towards the GR fanbase although were a more simplified streamlined experience. The last time Ubisoft even tried was with Advanced Warfighter 1/2 in 20. The game slid off into mainstream action shooter territory with Future Soldier, that came out in 2012. If anything, Ubisoft going back and making a spiritual successor to GR would be shocking. Post 2010 expecting Ubisoft to make something like a proper GR game is idiotic.
